Each AI controlled bowler can be created to have their own skill levels, which affect the difficulty level from the player who is batting. Bowler skills can vary including:
- Speed variations, any choice of speed in MPH
- Line and length variations – where the ball can pitch and in how many different places can be set per bowler
- Bowling type – seam bowler, leg spin or off spin can be chosen as the bowler type
By combining the settings for each bowler you can produce different difficulty levels for the batsman. For example, a bowler bowling consistent half volleys at 60mph is going to be fairly easy to hit. But a bowler pitching in different lines and lengths, short, full, wide etc… at a quicker pace (90MPH) or spinning the ball sharply is much harder to play.